AR/VR learning labs

Education sector

A complete immersive classroom: headsets, supporting hardware, network and room setup, installed as one project and handed over ready for teaching.

What a Lab Includes

Headsets

Standalone VR headsets, one per student station, plus spares

Teacher console

Computer and display to launch lessons and monitor headsets

Charging and storage

Lockable cabinets that charge all headsets between classes

Network

Wi-Fi designed for many headsets in one room

Room setup

Layout, seating, power points and clear movement space

Training

Hands-on sessions for teachers and lab administrators

Maintenance

Repairs, replacements and periodic checks after handover

Headsets

Headsets We Supply

Headsets are selected on the content to be used, student age group, class strength, management needs and budget.

Discuss a Lab
  1. Meta Quest

    General classroom VR, with the largest library of education apps

  2. HTC Vive

    Vocational, technical and medical training with business-grade management

  3. Pico

    Classroom VR as an alternative platform

Process

How a Lab Is Set Up

  1. 01

    Requirement study

    Subjects, class strength, age groups and timetable discussed with the institution.

  2. 02

    Site survey

    Room size, power points, Wi-Fi coverage and storage space checked.

  3. 03

    Lab design

    Layout, headset count, charging capacity and network plan prepared.

  4. 04

    Quotation

    Specification sheet and BOQ submitted for approval.

  5. 05

    Installation

    Hardware installed, network configured, headsets enrolled and tested.

  6. 06

    Training

    Teachers trained to start, run and close a lesson without technical help.

Lab Sizes

Lab Configurations

Charging, storage and Wi-Fi capacity are sized to the headset count, so every headset is ready for the next class.

  • 10–15Small: group rotations, demonstration labs, pilot programmes
  • 20–30Standard: one headset per student for a typical section
  • 30+Large: full classes in colleges and training institutes
Students in a classroom
Age Groups

Planning for Age Groups

Headset manufacturers, including Meta, HTC and Pico, recommend VR headsets for users aged 13 and above. Labs for higher secondary classes, colleges and training institutes use VR headsets directly.

Shared headsets are planned with hygiene covers and cleaning routines between classes.

After Handover

Support After Handover

Manufacturer warranty

Standard OEM warranty on headsets and lab hardware

Repairs and replacements

Through our repairs service

Ongoing maintenance

Available under an annual maintenance contract

Get in Touch

Plan a Lab

Share the room dimensions, class strength, subjects and student age groups.